@startuml
sprite $ring_volume [48x48/16] {
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}


!define MATERIAL_RING_VOLUME(_alias) ENTITY(rectangle,black,ring_volume,_alias,MATERIAL RING_VOLUME)
!define MATERIAL_RING_VOLUME(_alias, _label) ENTITY(rectangle,black,ring_volume,_label, _alias,MATERIAL RING_VOLUME)
!define MATERIAL_RING_VOLUME(_alias, _label, _shape) ENTITY(_shape,black,ring_volume,_label, _alias,MATERIAL RING_VOLUME)
!define MATERIAL_RING_VOLUME(_alias, _label, _shape, _color) ENTITY(_shape,_color,ring_volume,_label, _alias,MATERIAL RING_VOLUME)
skinparam folderBackgroundColor<<MATERIAL RING_VOLUME>> White
@enduml